Game Developer

UX/UI Designer

Great design adopts familiar interfaces for unfamiliar purposes to ease transition to new technologies. This requires research, trial and error, and empathy for the user and his or her experience.

Recent Work

6 / 2016

version 1.0

Redesigned a responsive website for mobile and desktop in 3 weeks

Notable Aspects

  • Designed the site around the content to provide a responsive site for mobile and other devices
  • Made changes promptly and defended design when it was necessary
  • Consistent theme across the site
  • User-tested the site on multiple devices

Software Used

  • Adobe Muse
  • Photoshop
  • Illustrator

Role (team of 1)

  • Manage all design content
  • Web Developer
  • User-testing

Save the blue team by running into them before the red team blows them up. Outscore the red team before the time runs out. The game procedurally generates the level environment with each game played. Explore randomly generated caves, and do not explode!

Notable Aspects

  • Created functions and algorithms that procedurally generated the game level
  • Optimized functions and game elements
  • AI that responds dynamically and moves using an environment query system
  • Ambient Occlusion and dynamic lighting

Software Used

  • Unreal Engine 4
  • Premiere Pro CC
  • Fuse CC
  • Photoshop CC
  • Illustrator CC

Role (team of 1)

  • Level Scripting
  • Interface Design
  • AI logic

Taken from concept to finish in 9 weeks.

3rd PoV game with Unreal Engine 4

version 0.0.4

Do Not Explode

3 / 2016

Completed solo in 4 weeks for Scirra’s Underground Jam.

 

version 0.0.1

Mining Shadow

Mining Shadow procedurally generates the world with tiles and caves to create a unique world with each play.  Find and hack the terminals in the world to turn the world back on again.

Software Used

  • Illustrator CC
  • Construct 2
  • Spriter Pro
  • Music Creator 6 Touch

Notable Aspects

  • Procedurally generated world
  • Dynamic lighting and shadows
  • Easy to use touch-controls
  • Hard-to-escape enemy AI

Role (team of 1)

  • Game Assets
  • Game Logic
  • Animation
  • Music

9 / 2015

Upgrade skills by earning experience by killing monsters and zombies. Upgrade your flashlight to see farther and clearer in the darkness. Upgrade your weapon to slay the monsters. Find the keys to the elevator to escape.

Notable Aspects

  • Enemy AI and dynamic spawning
  • Upgradeable player skills
  • Shadow based system to make 2-D appear 3-D
  • Difficulty system
  • Alternate control scheme

Software Used

  • Illustrator CC
  • Photoshop CC
  • Construct 2
  • Music Creator 6 Touch

Role (team of 1)

  • Game Assets
  • Game Logic
  • Animation
  • Music

Taken from concept to finish in 4 weeks

Top-down  zombie shooter

version 0.0.4

Zombie Chew Over

12 / 2014

version 0.0.4

Winding Shadow

An ongoing piece that is my pet project

 that I have been working on and off for about 3 years.

 

A puzzle driven 2D platform game that uses gravity manipulation, teleporters, wall-jumping, power-ups, player propulsion, and many more game elements!

Notable Aspects

  • Challenging and unique puzzles
  • Gravity can be applied to 4 directions, which turns the walls into the ceiling or floor
  • Precise player movement
  • Manipulate player gravity, momentum, and acceleration to get through the world

Software Used

  • Illustrator CC
  • Photoshop CC
  • Construct 2
  • Music Creator 6 Touch

Role (team of 1)

  • Game Assets
  • Game Logic
  • Animation
  • Music

6 / 2013