Great design adopts familiar interfaces for unfamiliar purposes to ease transition to new technologies. This requires research, trial and error, and empathy for the user and his or her experience.
Recent Work
6 / 2016
version 1.0
Redesigned a responsive website for mobile and desktop in 3 weeks
Notable Aspects
Software Used
Role (team of 1)
Save the blue team by running into them before the red team blows them up. Outscore the red team before the time runs out. The game procedurally generates the level environment with each game played. Explore randomly generated caves, and do not explode!
Notable Aspects
Software Used
Role (team of 1)
Taken from concept to finish in 9 weeks.
3rd PoV game with Unreal Engine 4
version 0.0.4
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Images
Video
3 / 2016
Completed solo in 4 weeks for Scirra’s Underground Jam.
version 0.0.1
Mining Shadow procedurally generates the world with tiles and caves to create a unique world with each play. Find and hack the terminals in the world to turn the world back on again.
Software Used
Notable Aspects
Role (team of 1)
Video 1
Images
Video
9 / 2015
Upgrade skills by earning experience by killing monsters and zombies. Upgrade your flashlight to see farther and clearer in the darkness. Upgrade your weapon to slay the monsters. Find the keys to the elevator to escape.
Notable Aspects
Software Used
Role (team of 1)
Taken from concept to finish in 4 weeks
Top-down zombie shooter
version 0.0.4
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Video
12 / 2014
version 0.0.4
An ongoing piece that is my pet project
that I have been working on and off for about 3 years.
A puzzle driven 2D platform game that uses gravity manipulation, teleporters, wall-jumping, power-ups, player propulsion, and many more game elements!
Notable Aspects
Software Used
Role (team of 1)
Video 1
Video 2
Video 3
Video 4
Images
Video
6 / 2013